The Guardian - Game prototype on XBOX 360 Kinect
Jan 2013 - 2 weeks
Save the innocent baby from the obstacles as the stroller rolls down the road. You are the guardian angel with special powers. You as a player can control the world by interacting through the Microsoft Xbox Kinect as input which recognizes your body motion.
TEAM
Rex Hsieh
Wei Shao
Xiao Li
Luis Andrade
Siddhant Shah
MY ROLES
Producer
Sound Designer
Game Designer
DELIVERABLES
Rapid Protoype of the Game
This was the very first project at the Carnegie Mellon University's Entertainment Technology Center. For the building virtual worlds (BVW) every project is a rapid prototyping of virtual worlds where we work in a 4-5 member interdisciplinary team. Usually we are given some constraints for every project and for this world we had to create an experience in which a character is afraid of something and there is some entity that protects it.
I was wearing many hats. Along with being a UX designer I was also a producer & sound designer for this project. After our first brainstorming session we decided to make an Alien predator game and went ahead to make our first prototype which was unfortunately not following the rule of ETC of not to make a first person shooter game. So out of 14 days we had just 7 days in our hand to come up with a new idea and develop it within the 2 week timeline.
As a designer and producer I had to make sure that the design should be simplistic at this point and should not over burden our artists and also the programmers. With this mindset we decided to make a 2D side-scroller game and most importantly to go for a silhouette art style that way keeping the game only to be on grayscale.
For the interactions on Microsoft Kinect we used very intuitive actions like left push, right push, lift up and push back.
This mini world also had an interesting twist at the end of this game.
After the presentation our team was highly appreciated by faculty for being efficient and creating a very unique experience.
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